A recent interview with Halo 3's content manager, Frank O'Connor, has various updates on Bungie's progress. Frank works on the Halo script, combat dialogue, story bible, and user interface text, but he's given details on a wide array of topics. First up is the amount of pressure Bungie is under with their Xbox 360 game, and what they're doing to avoid the legendary crunch times of Halo 2's completion. O'Connor believes that their technology is second to none, and that Halo 3 will become one of 360's best looking games throughout its entire lifespan, being directly compared to Gears of War and Resistance: Fall of Man graphics. Currently, the Bungie staff often has to stay overtime and eat dinner at the office while finishing up each day's work, but it's far from their flashbacks of the sleepless schedules from Halo 2.
Next up was the game's art and development progress so far. O'Connor is thankful that "the framework of the game is pretty much set, and the focus is now on implementing the art plan and polishing the gameplay." According to him, the levels in the game have barely changed in 3D design for over a year - I knew they've been way ahead of schedule, but damn, they must really be polishing gameplay if a year has passed and level tweaks are still being added. The example he gave was a short path in one area was changed to a short road through an underground tunnel, which should heighten the excitement of the Covenant ambush at that part of the game.
The last topics discussed were beta testing and downloads. Obviously they learned a lot from Halo 2, and Frank assures us that their networking skills have become far better, guaranteeing smoother online play. As far as beta testing goes, he's expecting it to start some time in spring, and last for a couple of months. Bungie already has plans ready for additional downloadable maps, but they actually are considering giving us other extra content that Frank's not willing to mention yet. He did address the issue of introducing new weapons after its release date, and settled fans' worries, stating that "Introducing a new weapon after the fact would probably be wrong. You’re going to get the complete set on day one . . . We could theoretically add an old favorite, but honestly we have to think of it as a sport and you can’t introduce new rules to a sport.”
Frank also brought up prop modelers, saying that they should be hard at work until summer adding small objects to levels, so a fall or even winter 2007 release date is the earliest we can expect a final product.