05.18.2007 FINAL FANTASY DISSIDIA SCANS AND DETAILS

So far we've heard more of Final Fantasy Dissidia than we've seen of it, and now we've finally got gameplay details for the PSP game:

  • Each character will have a special skill to inflict damage on his opponent
  • Each skill will vary from short range to long range and will be executed as such
  • Players are encouraged to destroy the level’s environments
  • The "Brave" meter is filled by destroying environments or inflicting damage on your enemies  and allows for new attacks when filled
  • Special move gauge, when filled, allows the player to unleash a special move that is "typical" of that character’s Final Fantasy special move (i.e. Zidane = Trance)
  • EXP and equipment play a role in the game
Check out the four Famitsu scans below for some early peaks at the effeminate fighters that will return in Dissidia. Which would you like to play as the most?

 

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05.15.2007 SQUARE ENIX PARTY SONGS FOR DOWNLOAD

The people who were lucky enough to attend the Square Enix Party were given a sampler CD with the four music tracks that were played for the anticipated upcoming PSP games. And thankfully, PSPFanboy found someone who was nice enough to upload the tunes online for us, you can download the whole thing as one zip file here, or individually below:

  • Dissidia
  • Overture to Dissidia
  • (Secret)

  • Crisis Core
  • Theme of Crisis Core
  • Last Order -Crisis Mix-

Thanks to NeoStrikeDamon for sharing. All four tracks are composed by Takeharu Ishimoto, although their sounds are greatly varied. "Overture to Dissidia" sounds like the sort of grand Final Fantasy songs we've come to expect from the series, whereas "Last Order" is more rock sounding. My favorite overall song of the four is probably the calm "Theme of Crisis Core" melody, yet it doesn't sound like a Square song at all. And being the techno/midi music lover that I am, the short but sweet second half to "(Secret)" is by far my favorite individual part of any of the new tunes. Final Fantasy: Dissidia definitely has some very cinematic music prepared for PSP owners.

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05.08.2007 SQUARE ENIX ANNOUNCES FF DISSIDIA PSP

This weekend is the Square Enix party we've been waiting months for, and Squeenix is revealing little pieces of their puzzle a few days early. Final Fantasy Dissidia is now officially being planned, which is no surprise to us, but it's now known that it will be for the PSP. As usual, Tetsuya Nomura will be the lead character designer, and the only listed descriptions of what to expect are "Fantasy is endless" and "Fantasy has no limited form" as well as the genre being labeled "Dramatic Progressive Action." "Dissidia" in Latin means "to disagree" so Tetsuya should have lots of freedom in his designs, characters we've always seen in one shape with one set of feelings might be stretched to new extremes.

Ever since Final Fantasy X where the one summon was the enemy's dead mother, I always wanted a Final Fantasy game where you collect summons, and then go around reviving them back to life, so they turn into a dead relative who can join your party and tell you where to find the next family member set of summons. I think a reverse process to that aspect of RPG gameplay would make things more interesting. To tide you over for the next week, keep checking this fancy flash animation teaser site for future updates.

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