Want a copy of Lost Planet? All you have to do is register an account for TheLastBoss and leave a meaningful comment on this post for a chance at getting a copy of this game. Don't want Lost Planet? That's cool too, just suggest a game you want me to review for another giveaway in the next few weeks. Here's how it works:
- Step 1: Readers pick a game for me to review (This week I chose Lost Planet to get it started)
- Step 2: I dig into the game for one night, and write up a First Impressions mini review.
- Step 3: Within a week of the First Impressions post, I finish it with a followup full review post. (this post!)
- Step 4: Readers leave meaningful comments on the review to qualify to win.
- Step 5: I announce a random winner, and everyone that loses gets mad but thinks up new games for me to review
What game will I be reviewing for next week? The most suggested game last week was WarioWare for Nintendo Wii, so that's what I'm planning on buying tonight. But if enough people change my mind with the comments on this post then that's fine. I want TheLastBoss reviews to be for the TLB readers, not just the generic crap you see everywhere else on the Internet. So feel free to ask for anything. I covered all of the basics and backstory last week in the Lost Planet First Impressions story, so if you're new to the game then check that out first. Here's the full review for the game, feel free to leave your own opinions:
GAMEPLAY: 8.6/10
First of all - this is a third person shooter game, NOT an FPS, so keep that in mind. In the past, third person shooter games were ones I almost always got annoyed with because of controls, but one of the best things about Lost Planet: Extreme Conditions is how it approaches this. Not only does being able to see yourself next to the gigantic akrid enemies give you an extra amount of fear when fighting through the game, but it also does several things right with its game controls. As mentioned in the First Impressions preview, the aiming system shows your ammo amount next to the targeting reticule, which is one of the most convenient interface setups a shooting game can have. At first your aim speed is depressingly slow, but you can change that in the options or use the L and R bumpers to quickly turn 90 degrees left or right. Auto aim helps with picking out the highly camouflaged Snow Pirates from across an abandoned town, but when you want to just hit the fucking barrels to blow them all up with the game's beautiful explosions, auto aim can be a hindrance.
The guns are set up great early on, with just the right amount of ammo included, and just enough drop spots along the way. Using thermal energy as a theme to tie in the whole game worked just as well as Capcom had hoped - find an enemy, shoot its colorful thermal area weakspot, and recycle the goo for health. It's explainable and dependable throughout the entire game making the immersion factor increase, but once the game starts introducing more mechs things start to become less solid. One of my big pet peeves is when games don't use what they have well enough - Lost Planet has half a dozen mechs that are enjoyable to play, but hard to differentiate between. Upgrading their left and right sides is easy as hell, but it's not until the very ending that a single mech stands out from the rest besides something as simple as being able to jump higher than another model. One mech machine in particular lets you race like a boat through the snow for a short period of time, but the game doesn't offer a single downhill race mission. So in that aspect, Lost Planet has set some standards but failed to raise any bars.
There's eleven missions total from start to finish, and each will take about an hour to complete, so the game is a little on the short side. Multiplayer offers about eight different areas to play in, each with several rooms where 1/4 to 1/16 match setups await. As soon as 3 or 4 hop in one room others will give up and join the cool kids. Playing with a dozen other people is pretty fun, but not something I would resort to weekend after weekend. The amazing, yet mostly useless grenades do nothing much for the eleven missions, but in multiplayer they can be hilarious. As I crouched at an energy station for a health boost I received three different sticky grenade impacts on all sides of my body like time-delayed explosive comedic pies.
PLOT PROGRESSION: 5.5/10
Story is by far the worst part of this game. Your dad dies, you want revenge, and three people are willing to help, but backstabbing may or may not follow. Each mission is the three people making you do all the hard work so they can pop up in the end of each area and tell you where to go next. Eventually this becomes annoying so the game introduces some new faces and sets up the villains of the game. So. Damn. Simple. Voice acting is plentiful and superb, but where's the drama and contrasting story arcs? One of your partners is as simple as a tech geek to explain equipment, and another is as simple as a pair of tits who wears bikini bottoms on the outside of her snow suit. I was hoping they'd both get involved with a level or two beyond just cutscenes, but it never happened. When you get to the end there's a few underwhelming plot surprises that are all over shadowed by the fact that the last mech is fucking awesome, but with little use.
While gameplay was balanced throughout the missions, difficulty wasn't as organized. I played through the game on normal and things were mostly unchallenging until the bosses. None of them were hard enough to make me go insane, but some felt unfair. The "greeneye" that killed your father comes into the picture half way through the game and now blows ice (I thought they were thermal enemies?...) out of his back. Try to jet pack out of harm's way and you're probably fucked. Not just once, nor twice, but for three rounds of explosions obstructing your view of anything on screen. Having the player being able to get up quicker would have helped a lot, and having bosses be a little less repetitive would have also made things much more enjoyable. But to be fair, it's mostly forgivable, almost every single boss is fun as hell to both look at and fight.
AUDIO/GRAPHICS: 7.5/10
We are officially in the next generation of gaming, so from here on out my reviews will have high expectations from games that should have impressive graphics. The character textures all look great, but there really aren't that many of them to look at, usually they're all huddled in some boring room. Levels vary vastly from a LOT of snow to gorgeous subterranean areas. At one point the amount of snow got aggravating, but then the game thrusts you into lava filled area that was pretty amazing. One of the biggest graphics gripes is how freakin' small the text is in the menus - quit forcing widescreen HDTVs on us, jeez! Another thing I demand to see more of in next-gen games is destructible environments - lots of them. Thankfully Lost Planet does offer several areas throughout each level that can be destroyed by you for more health, or by enemies as you hide behind brittle walls. It's not rare that you'll see thirtyish flying akrids and a few more dozen aliens around you on land approaching, all while you're exploding barrels and huge mini bosses are popping out of the ground - yet the game only lagged once for me, and that was probably only due to crappy coding for one boss fight. The enemies all look great, and the scorpions that come later in the game have some really fun animations. The music isn't terrible, but nothing is really worth mentioning. Boss battles bring some cool sound effects and the voice acting is good.
EXPECTATIONS: 8.25/10
Some games don't set out to revolutionize the world, and that's okay. Just because Mario Party looks like crap doesn't mean it's not as enjoyable as Halo 2 to some people. So I always want to try to judge how well a game lived up to its expectations. Lost Planet has been considerably hyped, and for good reason. If I made a power point presentation of the game I could easily showcase single impressive aspects of this game one after the other, but it's in between the jaw drops that this game doesn't come through as much as it should. Some will be quick to talk shit about this game, but they are the same people who defend Shadow of the Colossus from harsh critics. The difference between the two games that both offer huge ass creatures to kill is that Shadow of the Colossus never said it would be anything more than an artistic battle against over a dozen large titans in a desolate world. Lost Planet kinda did by throwing mechs and a more involved story into it. If the plot was more enjoyable and the game lasted longer with more diverse levels, this game could have easily have been a 360 owner bragging right against PS3 jerks, but it really isn't.
WORTH RENTING? Absolutely, every 360 gamer should definitely check out the visuals and heightened gameplay moments this game offers.
WORTH BUYING? Not for all 360 owners, but for most. Had I reviewed the game on just the first half alone the score would be much higher, but even with plenty of Xbox 360 achievements (including 2 bonus bosses along the way) and each level including around five hidden generic coins you can collect, the game still wraps up way too quickly. When a slow gamer like me beats it in two long nights of gameplay, I can see some people being disappointed.
WORTH AN AWARD? Nope. Some scenes are exactly what next generation gaming is all about, but there's simply not enough amazing battles and boss scenes to make this game rise from "pretty cool" to "SAHWEEEEET!"
FINAL SCORE: 8.3