George
User since: 02/01/2007 00:36
Number of posts: 6
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Last 6 pearls of wisdom:

03/17/2007 03:17RESISTANCE: FALL OF GRANDMA VIDEO
Best. Grandma. Ever.


03/06/2007 09:16NEW BIOSHOCK GAMEPLAY TRAILER
http://www.fileshack.com/file.x/9474/BioShock+Demonstration+Movie

It's 14 minutes long, but in there somewhere, the narrator mentions it.


03/05/2007 22:55NEW BIOSHOCK GAMEPLAY TRAILER
Yes, there was another video I saw a while ago that mentioned the ability to become the equivalent of a Big Daddy to a Little Sister.


02/22/2007 22:31TEENAGE MUTANT NINJA TURTLES TRAILER
and yeah, I can't wait for this game, it looks sweet.


02/22/2007 22:31TEENAGE MUTANT NINJA TURTLES TRAILER
Dragon Buster was the first one, you had to hit the jump button at the peak of your first jump, and you'd do a double jump.


02/01/2007 00:48WARIOWARE: SMOOTH MOVES REVIEW AND GIVEAWAY!
I agree that this Wario game is the worst in the series, but I found that once you get used to the wacky ways you hold the Wiimote, that each game becomes more and more enjoyable. I do agree that they dropped the ball on two points though. Both the multiplayer and the overall momentum of the game could have used a lot more work. What's the point in multiplayer that has you passing the controller from one player to the next when you could do the same with the singleplayer? Rayman: Raving Rabbids was another one of these games comprised of wacky minigames, and it also requires you to play minigames in singleplayer to unlock them in multiplayer, which can be a pain. What they did right in that game that they didn't do in this game is the opportunity to compete against your friends in said minigames. Having to watch your friend make a fool of himself while you wait only gives you a chance to imagine how dumb you're gonna look when it's your turn. When you're competing your only concerns are having fun and/or winning.

When it comes to the momentum aspect I don't see how they could have fixed the issue other than lowering the crazy amount of odd ways to hold the wiimote. With almost a dozen ways to hold it you're going to be spending more time getting used to each position than having fun with the crazy 5 second minigames. This is something that was never a problem in the DS installments. You had your stylus and your touch screen and everything was fluid.

Overall I'd say the game would grow on me with time, but only after I'm done with Zelda :)









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