02.22.2007 INTERVIEW WITH ZOOTFLY ABOUT TIMEO

PlayStation Universe just scored an interview with ZootFly, the guys who were going to make a Ghostbusters video game until Sony Pictures Entertainment made them stop their project plans. Zootfly still plans to release their gritty looking TimeO game though, but not much is known about the game other than it's set in a New York shadow world where the city is literally your enemy as it attacks you with war machines. Most of the interview with CEO Bostjan Troha was disappointing and more appraising than it was insightful, but the last few questions and answers give us some interesting new details:

PSU: What is one of your favorite features in Time0?

Troha: The Frook. It's a device that helps Zed manipulate with objects, like a grapnel, except much more fun. For example, you can smash an enemy by frooking two dumpsters together. And, there's buildering & Zed is an avid climber, and he'll climb house fronts just for kicks.

PSU: Will ZootFly be utilizing the SIXAXIS controls in Time0? If so, any examples?

Troha: In a game like TimeO, SIXAXIS will be great fun. For example, you'll kick in doors by thrusting the controller forward, or break window bars by pulling swiftly it towards you.

PSU: What is the top resolution (1080p?) and frame rate you are looking to achieve in Time0?

Troha: Currently the game runs smoothly at 720p on an Xbox360. As for PS3, we'll have to do some more porting and optimizing to see what we can achieve.

PSU: Is there an estimated released date?

Troha: We're shopping for a publisher right now. However, if there won't be major changes, the game should be out by Christmas 2008.


I'm not sure I understand what frooking actually is, but damnit, I want to do it. They ruled out a Wii version, but TimeO will most likely come to Xbox 360 as well, though it's cool to know the PS3 version will be different. ZootFly has only been working on the game since November, so they're moving along pretty fast. Here's some new pictures of their progress.

Photo Photo Photo Photo Photo
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01.16.2007 GHOSTBUSTERS VIDEO GAME UPDATE

Yesterday I reported on the possibility of a Ghostbusters game that may be in development. Bostjan Troha, the CEO of Zootfly, has responded to IGN and confirmed what we've hoped for - the videos from yesterday were in-game footage of an early prototype running on an Xbox 360 using ZootFly's proprietary engine. Unfortunately though, due to licensing issues, development on the game has come to a stop as the ownership of a Ghostbusters IP is resolved. 

But ZootFly is currently working on an original game called TimeO, that is closely related to Ghostbusters. "The game follows the adventures of two die-hard New Yorkers. They get trapped deep in the shadow world of a parallel New York. The city itself is a war machine threatening to wipe out our world and they have three days to stop it." As you can see in the footage above and below, the setting looks slightly like a grim metropolis version of Shadow of the Colossus, as the dude clings to all angles of the large 'war machine.' I also can't help but think of "Save the cheerleader" from the television show Heroes with the dramatic text of "Three days, two worlds, one chance" that plays through both video previews.

Hopefully ZootFly can work everything out, because the only thing that's certain for now is that a lot of people want to play a next-gen Ghostbusters video game, regardless of who's making it and whether or not we'll ever see a Ghostbuster 3 movie. It would be awesome if there was co-op play where if you die, your partner can suck up your ghost and release you to let you respawn with a new life. I'll be keeping an eye on this game.

 

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