03.21.2007 CASTLE CRASHERS BOSS AND GAMEPLAY VIDEOS

Earlier this month news spread that Castle Crashers was delayed to 2008, and caused more complaints than was probably necessary for a small Xbox Live Arcade game. Once Microsoft increased the maximum XBLA file size limit, The Behemoth decided to push back the game's release and add more levels and gameplay mechanics. Since then, The Behemoth has announced that the delay doesn't necessarily mean it's delayed to 2008. But it might be.

This new GDC 2007 video shows off gameplay against a Barbarian boss, and it makes my "Zelda: Four Swords meets Gauntlet Legends" comparison from the past look even more close to the truth. Once the boss is defeated he's squashed by a giant treasure chest that spews a fountain of gold onto the level for you and the others to race around collecting as quickly as possible. I didn't notice any new gameplay abilities, but there were four ladies tied up above the enemy crowd - perhaps the story will revolve around their rescue from time to time. The video below is just more typical Castle Crashers gameplay, but I think it might be the opening level of the game, as the barbarians storm your castle.

 

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03.09.2007 CASTLE CRASHERS DELAYED TO 2008

Aw, crap. A few days ago Microsoft gave us the news we were waiting for - that the Xbox Live Arcade game maximum size was raised by 100MB to a new limit of 150MB. I was glad that we'd get more in-depth games in the future, and therefore more for our money, but I didn't think it would directly affect any games that were already in development. The Behemoth  development team took this news and decided to push back their game's release date a full year and spend more time expanding their co-op fighting game. Xbox Live Arcade games aren't supposed to take longer than full disc sized games to make, I wish they'd just give us Castle Crashers now and spend the extra time on a sequel. If you're new to this game, then check out preview video here, and then join the rest of us anxiously awaiting this game's release.

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02.22.2007 CASTLE CRASHERS PREVIEW

The Behemoth is the development team responsible for what most people believe is the best online flash game ever: Alien Hominid. When the lead programmer is also the owner of Newgrounds, that doesn't hurt, but there's no denying that a game is designed well when it later gets upgraded and made for game consoles. Their next project looks like Gauntlet Legends meets Four Swords, which sounds like the perfect Xbox Live Arcade game. I've been following Castle Crashers for a long time, but there's still no release date announced yet. Don't let this game's cartoony style fool you, I'm looking forward to its multiplayer action almost as I am Halo 3. Hopefully it'll be out in April or May.

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10.18.2006 Is Castle Crashers Racist?

One of my most anticipated games for the 360 is definitely Castle Crashers, which looks to be the Alien Hominid equivalent of Zelda Four Swords meets Gauntlet Legends. Until now I have never questioned the genius behind The Behemoth game developers' gameplay and art design, and despite this woman's insistance that the game features racist and genocidal gameplay, I still don't question the game at all, it looks fun as fuck. I thought the video was funny though purely because I had never noticed the things she pointed out because I was never looking for them. I can't wait to see what The Behemoth stirs up next.

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