04.20.2007 CRASH OF THE TITANS VIDEO & PICTURES

We just found out about this new Crash Bandicoot game a few days ago and we've already got a video to analyze. Judging by the name of the game and what we see in this video, the gameplay all revolves around making different titan enemies in each level your bitch, and riding around on their head using whatever special powers they might have. It's sort of a different approach to Kameo: Elements of Power, except the interface, characters, movements, level designs, and sound effects all resemble a Jak & Daxter game, with a slight touch of God of War thrown in to make button mashing more fun. It's a decent formula for success, although it's hard to tell how much it will utilize the Wiimote, if at all. There's lots of tunnel surfing, so Sierra should have plenty of opportunities to utilize the Wii controller, although IGN also has this game listed for DS, PSP, PS2, and 360, but not the GBA like was announced before. I'm sure more updates will be coming in the next month, here's the newly released pictures to tide us over.

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04.06.2007 UMBRELLA CHRONICLES WII PREVIEW

A few days ago we learned all about Capcom's next Resident Evil game plans, and today we get more pictures to go along with it. The Resident Evil 4 remake for the Wii has its own site up and running now, and the new Resident Evil game Umbrella Chronicles will take us to places from RE 0, 1, 2, 3, and even completely new areas in the series.  The only new big information is that Resident Evil: Umbrella Chronicles will use that Wiimote "blaster" light gun controller that Nintendo showed back at E3 and then never mentioned again. The guns look like they fire perfume though, so don't expect the on rails shooter to be too intense quite yet. Check out the screenshots from Jeux-France below, and you can also see a short video preview of the game here.
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04.02.2007 GAMERS' GALLERY: SCREENSHOT COMMUNITY

A lot of people hate IGN and Gamespot, for various reasons stemming from childhood gaming neglect, but the majority of us still resort to using the sites for at least the bare basics - release dates, developer information, and more importantly, the bandwith devouring screenshots. The problem with that is that we often find ourselves getting sent to advertisement pages that we must skip just to get to where we want, or, equally annoying, their site homepages are one big ad that either slow down our computer or accidentally convince us to click on an ad. Don't worry, TheLastBoss is already working on adding these crucial sections, but while I'm hard at work (waiting for a programmer to figure it all out so I can take all the credit) there's a new site doing a good job to tide you over.

Nicholas Puleo has set up the Gamers' Gallery, a Web site dedicated to "promoting video games through the sharing and discussion of game screenshots." Simple enough, it also lets you vote and leave comments on pictures, upload your own, and get involved as a community if you're into that sort of a thing, but mainly, it's just a fast way of getting screenshots for games. And the pictures are now being uploaded without its site's watermark, that's always a plus. Its scroll over previews and fast loading makes it definitely worth some bookmark considering, you can check it out here.

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Elsewhere on the Network:

03.06.2007 MORE MASS EFFECT SCREENSHOTS

We've seen the game's cover art, and more previews, but until it finally comes out on May 22 this is the closest we can get. Every one of the new screenshots is a great example of awesome textures combined with expert color theory design in a video game. There's a lot of characters that I think look lame in design, but they still look awfully damn good. The robots in a few of the pictures show further shiny Star Wars design inspiration, but the creature looks a little too shiny. I can't wait to see more of this game's environments, I hope the plot doesn't rush you through each area, I want to take my time with this game.
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comments disabled | Digg This Tags: GALLERY, MASS EFFECT, PREVIEW, SCREENSHOTS, XBOX 360

03.06.2007 NEW COMMAND & CONQUER 3 PICTURES

Here's three new high resolution screenshots from EA's Command & Conquer 3: Tiberium Wars. We've seen some pictures in the past, but these new images show how unique this real time strategy game is with its urban setting. I'm slowly starting to realize that I'm going to need to buy a new computer way before Crysis comes out, Tiberium Wars comes out on PC March 26th, or, if you're willing to settle for console RTS gameplay, then you'll get your chance to play C&C3 on May 6th on Xbox 360. You can see the gameplay in action in this video, and for a recap of the game's details there's a Q&A interview with the game's executive producer here.
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comments disabled | Digg This Tags: COMMAND AND CONQUER, GALLERY, PC GAME, SCREENSHOTS, TIBERIUM WARS

03.05.2007 MORE HEAVENLY SWORD SNOOPING. DELAYED?

Heavenly Sword is supposed to come out this month, but many of the sites out there are reporting that it won't be out until June. Hmmm. They probably all screwed up their info, but I decided to go snooping to get some more details, and Best Buy has it scheduled for a July 15th release. I did some more looking and decided to sneak into the Heavenly Sword forums, and the members noticed the same thing, except the SKU print-out photo you see above is from EB Games. So don't be surprised if March comes and goes and there's still no PS3 candy in your hands.

More importantly though, I stumbled upon a new interview with one of the people who worked on the game. The interview is in Norwegian, but there's a few new small pictures included, and after the interview Nina Kristensen answered some reader questions. Here's what she had to say about the game:

  • Q: Tilt functionality - will the game use a lot of tilt functionality of the Sixaxis? Could you give us examples please?
  • A: We do make use of the Sixaxis in Heavenly Sword. For example if you are firing a bazooka you have the ability to go into AfterTouch where you follow the projectile and guide it - tilting the Sixaxis directs it. I think feels quite natural and satisfying.
  • Q: When? I see some sites have set the 6th of March as release date for the US version (dont know if this is true, I'll let you decide :D), which makes me wonder - when can we see the Heavenly Sword title on european PS3-machines?
  • A: Yes, I've been sent quite a few questions about the release date this morning, all I'm allowed to say right now is that it will be out before Christmas.
  • Q: Sword fighting. Can you explain a bit more how the sword fighting is performed?
  • A: Hi Sindre, in Heavenly Sword, you can use just about anything as a weapon but the most important one is of course the Heavenly Sword itself. The Sword has three configurations or "sword stances" (Speed, Power and Range) each with distinct attack strategies. You need to choose the best stance or combination of stances to destroy the enemies. Each stance includes extensive combos, counters, evades etc and you can switch stances mid combo. So for example, you could begin a ranged combo in order knock enemies back and switch to power, for a big finisher to wipe them out.
Here's the new small pictures - I also threw in some screenshots of tonight's gameplay glimpse on the new Heroes episode. Now that we're looking at still pictures you can notice that there's a whole sexy level tucked away on the mountain spire in the background. And look at those sexy, sexy waterfalls. I don't honestly care if the game's delayed or not, PS3 has been dry for a while anyways. As long as it's as good as I'm hoping it will be, I won't mind if it takes an extra few months to reach store shelves - God of War II can tide be over until Summer.
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comments disabled | Digg This Tags: DELAY, HEAVENLY SWORD, INTERVIEW, PS3, SCREENSHOTS

02.26.2007 TMNT COMING TO XBOX LIVE ARCADE

These Teenage Mutant Ninja Turtles screenshots got leaked from Xbox Live Arcade's beta testing network PartnerNet, and fans said video or I don't believe it, but much to their surprise they even got a peak at what it would look like on XBLA. Microsoft tried delete the pictures before anyone noticed but the Internet was victorious at spreading the screenshots quickly. I still don't know why giant metal balls roll down staircases on the first level, but when it comes out on XBLA I'll still remember how to dodge them. I could never beat this game without Game Genie though - I'd always get stuck at the level where the Siberian tigers would come out of the paintings in the Chinese dojo area. Thanks to 1PStart for ripping the video onto YouTube for us.

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comments disabled | Digg This Tags: SCREENSHOTS, TEENAGE MUTANT NINJA TURTLES, TMNT, VIDEO, XBOX LIVE ARCADE

02.07.2007 NEW MASS EFFECT SCREENSHOTS

BioWare just released six new screenshots from their upcoming Xbox 360 game Mass Effect. The alien in the picture above reminds me of the Hitchhiker's Guide to the Galaxy aliens - I think the ones who make Pan Galactic Gargle Blaster drinks. Other than that, everything looks unique - great textures, great particle effects, great lighting, and artistic yet believable space architecture. I think some of the guns are going to be a lot of fun to use, but I still can't get used to looking at a few of the main alien characters. Mass Effect comes out in late May, so we won't have to wait much longer to see if it's really the game of the year it's supposed to be.

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comments disabled | Digg This Tags: BIOWARE, GARGLE BLASTER, MASS EFFECT, SCREENSHOTS, XBOX 360

01.30.2007 EVEN MORE NEW MARIO PARTY 8 PICTURES

A few days ago I found new pictures of Mario Party 8 on the Nintendo Wii, and I just found a dozen more, so here they are. You can see the new Dry Bones character in a few of the photos, and you get a look at several of the new boards from different angles, including Goomba's Booty Boardwalk, King Boo's Haunted Hideaway, and even DK's Treetop Temple.

The last Mario Party game was pretty boring overall, but the one level where everyone started with five stars and had to use chain chomps to constantly chase each other down was a lot of fun. Similarly, this game looks like it has a lot of linear routes that might have some new gameplay aspects in store for us. The one photo shows a long line of board spots that dead end at an ominous volcano suggesting that the game might progress in one direction further and further down into bob-omb filled mayhem. It would be awesome if they made the goal of the level being the last to survive, letting you only travel forward and down the volcano, with it getting more dangerous as you progress further and encouraging you to roll the lowest  numbers possible. The graphics do look a lot better than in past Mario Party games, but mainly the levels seem more complete instead of just being filled with random objects. I'm hoping Nintendo does a lot with their haunted Boo mansion level, playing the whole board indoors is interesting. I'd like it if they hid 8 red coins throughout all of the house's rooms and challenged you to find the most before the turns run out.

The item orbs are supposedly being replaced by 'candy powerups' as you can see in the images below, and it looks like you can only hold three at a time, although there is room for about five. This game is pretty pivotal for the Wii, there's no reason for it to not take full advantage of the Wii - if it fails then a lot of Wii fans will start to doubt their system. But from this small look at the game a few of the mini games look like they're right up my drunken alley. The hexagon grid that challenges you to hit the glowing spots first should be addictive, and the level where you have to throw snowballs at the others on a cramped roof should be fun to play with a Wiimote too. WarioWare was a pretty pathetic showing of what the Wii can do, so hopefully this game is a lot more enjoyable. With 14 characters and 75 new mini games I don't doubt it will - it comes out on March 5th in America, and I'll be sure to review it and give a copy away to a random reader. Sorry for the further WarioWare: Smooth Moves review delay, the login problems are being dealt with and I promise that the WarioWare giveaway will be up tomorrow morning. 

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comments disabled | Digg This Tags: GALLERY, MARIO PARTY 8, NINTENDO, SCREENSHOTS, WII

01.30.2007 WHITE KNIGHT STORY CONCEPT ART PREVIEW

White Knight Story might be the PS3 game I'm looking forward to the most. Screw FFXIII and Metal Gear Solid 4, they might be promising, but this game looks unpredictable, and I really want a good looking entirely new game to play, not a constant barrage of updates in solid series, it's good to see other companies stepping into the spotlight. If this game is as exciting to play as it is to look at on paper, then it will easily make the cost of the PS3 worth it to me. SiliconEra just noticed that Level 5 updated their Japanese Web site with more concept art for the game, so I took the few high resolution pictures that IGN already had, and screenshotted a few from the site as well.

You can already get a decent idea of who the main characters will be, but not a lot is known about the game yet. After seeing the Tokyo Game Show video preview of the game last year we can tell that you move from town to town by moving your symbols on the world map, similar to Final Fantasy Crystal Chronicles, but that's where the similarities end. Once you're in an area you can fully explore the environment and fight battles in real time with a unique looking combat system. If the levels and quests are as imaginative as the concepts below, then this might be nominated for one of the best games of the year in 2008 when it's supposed to be released.

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comments disabled | Digg This Tags: CONCEPT ART, LEVEL 5, SCREENSHOTS, TOKYO GAME SHOW, WHITE KNIGHT STORY

"The Last Boss" is a blog focused on finding the most entertaining gaming news, gossip, and media on the net.

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