Every Spring, Summer, and Winter break I always end up starting a new PC game and playing it all night for a few days in a row, and then dropping it cold, and not touching it again until the next season, if ever. I was planning on going back to Ragnarok Online next week, but I've now found its replacement: Silverfall. Developed by Monte Cristo Games, the company honestly hasn't made anything very interesting to date, yet this action RPG looks top of the line. The huge set back is that it's not an MMO game, only a 1-8 player game with friends, but if you can get over that there's an impressive amount of positive gameplay traits.
To make their game stand out in a flooded market they adapted a subtle cel-shaded character style that helps make the points of interest on the screen pop out at the player. Outside of the character and creature silhouettes are great looking environments - since they don't have to deal with the complications of coding MMO gameplay, it allowed them to put World of Warcraft and other MMOs to shame, using nice textures and normal maps to make everything look more real. Interfaces are pretty weak though.
This is all interesting, but it's the way they structured their plot that's the most intriguing to me. Monte Cristo has put together half a dozen "behind the scenes" episodes showing off how the game will work, and I chose episode three to display above. I've got a feeling their character player system might be too limiting, but their world and quest system draws on a lot of clever ideas performed successfully in the past. Instead of a single linear plot, they've setup a world split between nature and technology ideals. So as you progress through the game you can sculpt the world similar to how KOTOR gave players the choice to grow evil or honorable. Taking it a step further, to an extent you can also recreate towns like in Dark Cloud. This opens up a ton of possibilities and most likely invites disastrous gameplay, but Monte Cristo keeps it simple. As you perform quests you're given the choice to pursue nature or technology at each turn on the map, letting you slowly create your own story as you play through the game.
Here's the Quicktime links to each episode:
The episodes are all very short, only two minutes each, so we don't get many examples of how this gamplay works, but you get to see a multitude of concept art, environments, battle, and creature designs coupled with explanations fro ma narrator. They've even managed to put together their own lighting system to make
Silverfall exploration unique. Where the fuck did you come from Monte Cristo? Well done team, hopefully my old computer can run this game when it comes out on March 27th. Here's some more scenery.