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Army of Two is Electronic Arts' game where one player goes co-op either with the computer playing by his side, or with the help of a friend on the second controller. If you take a look at these new pictures and zoom in on any of the character models, you'll see stunning normal mapped textures full of detail. The more you zoom out though, the more trouble you run into.
While the environment textures might also look pretty damn good, their geometry all boils down to simple blocks and sloped hillsides. No elaborate levels like in Call of Duty with action around every corner, this game would rather give you a compass and send you off to the horizon apparently. EA Montreal wasn't kidding when they titled this game Army of Two, where the hell are all the enemies and excitement? This makes the game look like two soldiers are on vacation and asking locals to step aside and take their pictures while they pose in front of the camera. These look nothing like the sweet preview pictures I've seen in magazines before.
And check out the picture above, where you blow up a bridge from a mile away like a complete pussy, and then probably have to trek across another three miles to the next weak mission. The guns around your shoulders barely have a texture - slapping a standard gray hexadecimal color onto a gun and pumping up the specularity level doesn't cut it. Also, I'm no weapons expert, but wouldn't all those guns clanking around your back detonate your Blunderbuss Rocket Launcher thingy?
Don't get me wrong, if there was a colossus stomping out of the mist in the background I'd be drooling all over these pictures, but there's not. It's Blue Dragon with guns - nothing is going on in any of these pictures, it all looks empty, and I wouldn't be surprised if the plot was reminiscent of Pokemon Snap in some parts of this wandering war game. Give these dudes a badass vehicle or some sweet X-ray vision - no wonder they're running a design a weapon contest, EA Montreal doesn't know what else to put in their own game.
Army of Two won't be out for Xbox 360 and PS3 until the end of this year, so it's very possible that these are just early renders from bad angles, although there's a million war games out there and I'm not going to buy this just because a solid game team's working on it. I'll need to see a lot more before I spend my money on this hollow game, for now Army of Two gets two out of five stars from me. I threw in an extra render from an old game just to make things a little more exciting, see if you can spot the ugly winner in the group of pictures. It only took maybe ten polygons for the whole scene, yet it has more emotion than any of the other five.